From Coins to Cards: The Use of Gaming Machines is Easier than Ever

Gaming MachinesThere was a time when the gaming industry relied on coin-operated machines. The earliest penny pushers and slot machines relied on the spare change to make a profit. They were games of chance and of skill, and people were willing to spend money for their enjoyment.

The earliest gaming machines, which included everything from pinball machines to arcade video games, all relied on the use of coins. It was problematic, and people eventually wanted an easier, seamless way to enjoy their games.

Soon, cashless gaming became a popular trend. Providers of cashless payment technology for electronic gaming, such as Intecq Limited, replaced the dated coin systems with cards and ticket in, ticket out (TITO) systems.

Why Coins Were Problematic for Gaming

Coin operated games ruled for a very long time. It was the only way to use a gaming machine from its inception in 1932 up to the 1990s. Skill games, games of chance, and even vending machines and dispensers relied on coins to operate.

Coins were difficult to handle, as few patrons had a large stash of loose change at hand. As such, gaming venues would often have to exchange large sums of money with coins, so that they can exchange a patron’s bills at their kiosks. An attendant always had to wait for a hand pay, which greatly slowed down the gaming experience.

Coins also provided a logistical problem: It was easier to make mistakes in counting coins. They were also heavy, and patrons, especially older ones, find it difficult to carry a large bucket of coins while they played.

Improved Safety and a Smoother Gaming Experience

In the 2000s, coin-operated gaming machines were replaced by newer models that used swipe cards and TITO systems. Cashless gaming systems are subject to strict regulation by the Australian government, to ensure safety and to avoid fraud.

Nowadays, patrons could simply pay the cashier at the kiosk to load their card with credits, which they swipe against a card reader on the machine if they wanted to play. There was no counting involved, and no heavy coins to lug around. TITO systems were similar but used barcodes printed on pieces of paper.

The introduction of cashless payment systems improved the gaming experience.